
The final size of the sheet is based on the size of a sprite. It is important to note that any transparent pixels will count towards the sprite's size. They can be any size (N pixels x M pixels), but keep in mind that the standard map tile size is 32px x 32px in VX Ace and 48px x 48px in MV/MZ. (Disclaimer: These are my own terminology, used for this tutorial, and may not be the same as other people's!) Sprite Anatomy of a SpritesheetĮach spritesheet can be divided into three components.
This tutorial uses sprites from the VX Ace RTP, but the principles are the same in MV and MZ. Eight directional / diagonal sprites are not covered. This tutorial only focuses on the default behavior of the program(s), without the use of any external plugins or scripts. This tutorial aims to clear up any confusion or misconceptions surrounding sprites. They face issues like sprites cutting off or the editor only displaying a tiny piece of their sprite. Many new makers, often artists, have difficulty making their custom artwork function properly in Ace/MV/MZ. Engine: RPG Maker VX Ace, MV, and MZ Difficulty: Easy Introduction
If that fixed it, you have probably deployed into your project folder (bad idea!): in that case I recommend copying your project data ( data, img, audio, and js folders) into a new project.An explanation on how character/spritesheets work in RPG Maker VX Ace, MV, and MZ. If not, delete your project's package.json file and try again. Make a visible change to the starting map, save, test, and choose New Game from the title menu. File extensions, e.g.png, are just labels: they do not affect the format of the data inside a file. For that you may need to set file extensions to visible in your system's file explorer (how to do this depends on your OS). png): in that case you can manually rename the file extension. If so, that implies the editor found the image but had trouble accessing it. Do you see a warning symbol (yellow triangle with ! in it) in the image list beside your custom sprite sheet?. a very simple file name like a.png, to see if that helps? Have you tried renaming your sheet, e.g. Sometimes the editor might not see replacements/edits of active files. Save your project, then close and re-open the editor. But when I click on it, the sprites that appear in the preview box are the ones from the Actor1 file.Ideas: When I select character sprites for an actor in the Database, my custom image file shows up in the list. Do not put a $ at the start of the filename if the sheet has empty space for the other 7 characters. $m圜har.png means "split this sheet into 4 rows and 3 columns (1 character block)". I exported the image as a png, added a dollar sign to the front of the filename, and put it in the game folder. Originally posted by CircusLion3000:I have only finished the sprites for one of my characters so far, so only the top left corner is filled in.